Zrǟ Fes Gri (/zraː/ /fes/ [fair; just] [lion]) is a subtropical Large City located in the Iastrokbruk Moot of the Rosid.
The name Zrǟ Fes Gri is derived from the Goblin language, as Zrǟ Fes Gri was founded by Vilwiel, who was culturaly Wood Elf.
Climate
Zrǟ Fes Gri has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 12°C (53°F). Zrǟ Fes Gri receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Zrǟ Fes Gri covers an area of nearly 89 km2 (35 mi2), and an average elevation of 4762 m (15623 ft) above sea level.
Overview
Zrǟ Fes Gri was founded durring the late 9th century, by Vilwiel. The establishment of the new community went well, with no major obsticles durring construction.
Zrǟ Fes Gri was built using the conventions of Wood Elf durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Zrǟ Fes Gri is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Zrǟ Fes Gri is buildings are arranged within a network of premissive flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Zrǟ Fes Gri's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Zrǟ Fes Gri's unusual though effective defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Your first impression of Zrǟ Fes Gri proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.
Civic Infrastructure
Zrǟ Fes Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Zrǟ Fes Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zrǟ Fes Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zrǟ Fes Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zrǟ Fes Gri's parks.
Zrǟ Fes Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zrǟ Fes Gri.
Zrǟ Fes Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zrǟ Fes Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zrǟ Fes Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zrǟ Fes Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zrǟ Fes Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zrǟ Fes Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zrǟ Fes Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zrǟ Fes Gri's public wards, blessings, and other arcane systems.
Zrǟ Fes Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Zrǟ Fes Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zrǟ Fes Gri's grid is powered by a direct leyline tap.
Zrǟ Fes Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Zrǟ Fes Gri has a first rate hospital which caters to anyone in need of long term medical care.
Zrǟ Fes Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Zrǟ Fes Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zrǟ Fes Gri's natural decorations nor waterways.
Zrǟ Fes Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zrǟ Fes Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zrǟ Fes Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Zrǟ Fes Gri's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
Due to the actions of local Kami, spring is recurring in Zrǟ Fes Gri.
The Almiraj near Zrǟ Fes Gri are known to be a mutant strain of the creature.
Zrǟ Fes Gri's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Wild Magic energies of tier 1 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 41
Farmers: 70
Farm Laborer: 132
Hunters: 72
Milk Maids: 62
Ranchers: 29
Ranch Hands: 69
Shepherds: 57
Farmland: 86019 m2
Cattle and Similar Creatures: 5283
Poultry: 63405
Swine: 4227
Sheep: 211
Goats: 42
Horses, Mounts, and Beasts of Burden: 2113
Craftsmen
Arms and Toolmakers: 44
Blacksmiths: 44
Bookbinders: 26
Buckle-makers: 28
Cabinetmakers: 51
Candlemakers: 70
Carpenters: 65
Clothmakers: 54
Coach and Harness Makers: 22
Coopers: 51
Copper, Brass, Tin, Zinc, and Lead Workers: 29
Copyists: 19
Cutlers: 17
Fabricworkers: 48
Farrier: 114
Furriers: 13
Glassworkers: 75
Gunsmiths: 44
Harness-Makers: 20
Hatters: 38
Hosiery Workers: 15
Jewelers: 24
Leatherwrights: 54
Locksmiths: 21
Matchstick makers: 33
Musical Instrument Makers: 28
Painters, Structures and Fixtures: 27
Paper Workers: 31
Plasterers: 28
Pursemakers: 34
Roofers: 22
Ropemakers: 21
Rugmakers: 19
Saddlers: 37
Scabbardmakers: 48
Scalemakers: 22
Scientific, Surgical, and Optical Instrument Makers: 13
Sculptors, Structures and Fixtures: 19
Shoemakers: 20
Soap and Tallow Workers: 69
Tailors: 128
Tanners: 27
Upholsterers: 31
Watchmakers: 27
Weavers: 75
Whitesmiths: 16
Merchants
Adventuring Goods Retellers: 14
Arcana Sellers: 14
Beer-Sellers: 28
Booksellers: 33
Butchers: 54
Chandlers: 50
Chicken Butchers: 57
Entrepreneurs: 21
Fine Clothiers: 51
Fishmongers: 52
Florists: 12
Potion Sellers: 34
Resellers: 100
Spice Merchants: 30
Wine-sellers: 44
Wheelwright: 33
Woodsellers: 19
Service workers
Bakers: 124
Barbers: 114
Coachmen: 31
Cooks: 88
Doctors: 47
Gamekeepers: 32
Grooms: 17
Hairdressers: 84
Healers: 56
Housekeepers: 58
Housemaids: 91
House Stewards: 62
Inns: 19
Laundry maids: 39
Maidservants: 78
Nursery Maids: 40
Pastrycooks: 66
Restaurateur: 88
Tavern Keepers: 72
Specialized Laborer
Ashworkers: 28
Bleachers: 19
Chemical Workers: 12
Coal Heavers: 44
In-Town Couriers: 46
Long Haul Couriers: 50
Dockyard Workers: 45
Gas Workers: 10
Hay Merchants: 18
Leech Collectors: 53
Millers: 48
Miners: 49
Oilmen and Polishers: 34
Postmen: 51
Pure Finder: 27
Skinners: 57
Sugar Refiners: 12
Tosher: 34
Warehousemen: 75
Watercarriers: 48
Watermen, Bargemen, etc.: 68
Skilled Laborers
Accountants: 27
Alchemist: 31
Clerk: 40
Dentists: 22
Educators: 57
Engineers: 29
Gardeners: 21
Mages: 15
Plumbers: 22
Pharmacist: 26
Professors: 9
Scientists: 15
Wizards: 9
Civil Servants
Adventurers: 19
Bankers: 29
Civil Clerks: 44
Civic Iudex: 24
Consultants: 13
Exorcist: 51
Fixers: 25
Kami Clerk: 41
Landlords: 40
Lawyers: 26
Legend Keepers: 37
Militia Officers: 162
Monks, Monastic: 70
Monks, Civic: 68
Historian, Oral: 51
Historian, Textual: 25
Policemen, Sheriffs, etc.: 49
Priests: 78
Rangers: 29
Rat Catchers: 33
Scholars: 32
Spiritualist: 37
Slayers: 11
Storytellers: 71
Military Officers: 72
Cottage Industries
Brewers: 62
Comfort Services: 75
Enchanters: 24
Herbalists: 24
Jaminators: 75
Needleworkers: 78
Potters: 35
Preserve Makers: 57
Quilters: 31
Seamsters: 117
Spinners: 66
Tinker: 22
Weaver: 57
Artists
Actors: 21
Architects: 8
Bards: 33
Costumers: 12
Dancers: 25
Drafters: 13
Engravers: 16
Fine Furniture Carpenters: 10
Glaziers: 23
Inlayers: 20
Musicians: 64
Painters, Art: 11
Playwrights: 23
Sculptors, Art: 18
Wood Carvers: 72
Writers: 81
Produce Industries
Butter Churners: 64
Canners: 57
Cheesmakers: 81
Ice Merchants: 9
Millers: 44
Picklers: 36
Smokers: 27
Stockmakers: 23
Tobacconists: 34
Tallowmakers: 48
7988 of Zrǟ Fes Gri's population work within a Foundational Occupation.
491 work in Agriculture
1761 work as Craftsmen
646 work as Merchants
1206 work as Service Workers
828 work as General Laborers
323 work as Skilled Laborers
1137 work as Civil Servants
723 work in Cottage Industries
450 work as Artists
423 work in Produce Industries
12725 of Zrǟ Fes Gri's population do not work in a formal occupation, but do contribute to the local economy. 422 (2%) are noncontributers.
Points of Interest
Zrǟ Fes Gri makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Zrǟ Fes Gri was attacked by soldiers from another nation, with orders to raid Zrǟ Fes Gri. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Zrǟ Fes Gri lost 109 people, 337 livestock, and 26 buildings. The conflict ended after roughly 93, when members of Zrǟ Fes Gri's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by the enemy forces had far more numbers than estimated. The conflict ended with the defense of the port against a siege, which ended in a crushing defeat for Zrǟ Fes Gri's forces. The war is remembered in legend by Zrǟ Fes Gri's bards, historians, and legend keepers.